Mad Meddlers version 15.4.1 released! Improved opponent AI in training mode.
Mad Meddlers Prototype » Devlog
I made a new system for generating behavior for the opponent.
The opponent AI now has customized behavior based on their archetype and set in a data file for easy editing.
For example, the zoners are set to keep their distance and shoot, but also counter player coming close with a jab.
I found the concepts of goal-oriented action programming and setting behavior through an instruction set very helpful.
https://gameprogrammingpatterns.com/bytecode.html
Caves of Qud goal-orientated action programming.
I look forward to using this same opponent AI system for the upcoming adventure mode.
Edit:
Bug was fixed with grapple attack move in which player was allowed to try to escape it.
Files
mad-meddlers-linux-x64-15.4.1.tar.gz 90 MB
11 hours ago
mad-meddlers-v15.4.1-win10-x64.zip 42 MB
11 hours ago
Get Mad Meddlers Prototype
Mad Meddlers Prototype
3D Platform Fighter
| Status | In development |
| Author | adfxgames |
| Genre | Fighting, Platformer |
| Tags | 3D, 3D Platformer, Multiplayer, platform-fighter, Retro |
| Languages | English |
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