First public posting of Mad Meddlers beta
Mad Meddlers Beta » Devlog


This is the first public post of Mad Meddlers. Mad Meddlers version 12.0.2.
The most significant change from previous Mad Meddlers version 11.4.2 was adding a camera lock-on to
make it easy for the player to focus and align the attack against the opponent.
This camera lock-on system has made me realize that a 2D view is the best for visualizing space and position of opponents because it works well for a 2D flat screen view. There is no step of mentally estimating 3D distance from 2D view where sometimes lack of depth of 2D screen makes it difficult to do this. If a 3D monitor existed that showed view in 3 dimensions, then, camera lock-on would not be needed.
Files
mad-meddlers-v12.0.2-win10-x64.zip 73 MB
42 days ago
mad-meddlers-linux-x64-12.0.2.tar.gz 96 MB
42 days ago
Get Mad Meddlers Beta
Mad Meddlers Beta
3D Platform Fighter
Status | In development |
Author | adfxgames |
Genre | Fighting, Platformer |
Tags | 3D, 3D Platformer, arena-fighter, Multiplayer, platform-fighter, Retro |
Languages | English |
Comments
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So impressive that this was made using a custom engine! Did you build it from the ground up?
Thank you!
It was not built from the ground up exactly. It is more like a lot of independent pieces from third-party open-source libraries joined together into an engine. For example, OpenGL is used for rendering, OpenAL Soft is for sound, a simple open-source code for Entity Component System is the engine architecture, glfw3 for input, GGPO for rollback netcode, online matchmaker is a modified open-source code.
If one component is bad or not supported anymore, then, I can likely replace it with another or fix it. I consider this mid-level engine development. Low-level engine development dives into more platform internals like rendering and sound and is not handled by a third-party.
Ohh ok thats really cool. That's a lot to learn!