First public posting of Mad Meddlers beta


This is the first public post of Mad Meddlers. Mad Meddlers version 12.0.2. 

The most significant change from previous Mad Meddlers version 11.4.2 was adding a camera lock-on to 

make it easy for the player to focus and align the attack against the opponent.


This camera lock-on system has made me realize that a 2D view is the best for visualizing space and position of opponents because it works well for a 2D flat screen view. There is no step of mentally estimating 3D distance from 2D view where sometimes lack of depth of 2D screen makes it difficult to do this. If a 3D monitor existed that showed view in 3 dimensions, then, camera lock-on would not be needed.  

Files

mad-meddlers-v12.0.2-win10-x64.zip 73 MB
42 days ago
mad-meddlers-linux-x64-12.0.2.tar.gz 96 MB
42 days ago

Get Mad Meddlers Beta

Comments

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So impressive that this was made using a custom engine! Did you build it from the ground up?

Thank you!

 
It was not built from the ground up exactly. It is more like a lot of independent pieces from third-party open-source libraries joined together into an engine. For example, OpenGL is used for rendering, OpenAL Soft is for sound, a simple open-source code for Entity Component System is the engine architecture, glfw3 for input, GGPO for rollback netcode, online matchmaker is a modified open-source code. 


If one component is bad or not supported anymore, then, I can likely replace it with another or fix it.  I consider this mid-level engine development. Low-level engine development dives into more platform internals like rendering and sound and is not handled by a third-party. 

Ohh ok thats really cool. That's a lot to learn!