Mad Meddlers version 15.0 released! New direction and computer AI!


Major changes to this game! I made multiplayer use a single isometric camera rather than split screen. Also I added an aggressive computer AI to the training mode.


Long story below explaining the reason for the changes.

I took the version 14.1 to a local university that was hosting an event for playtesting.

I made a major realization about the splitscreen. The multiplayer splitscreen and third-person camera just does not work out well for this platform fighter game.

I want to make a 3D platformer fighter that is basically a sumo ring with platforms but in 3D. However, the 3D platformer third-person camera in place is not going to work well in multiplayer splitscreen. It is impractical to have 4 monitors for a game to support this camera, unless it is an arcade game.
The reasons why splitscreen will not work is because for a small stage it is not needed and actually takes away visual real estate from players. Splitscreen taking away visual real estate also makes it harder for players to see what their opponent is doing; I need a lot of visual real estate to make it easy for players to distinguish different attacks in a fighter.

Splitscreen is needed for games where players are allowed to be in different places such as FPS shooter games.

I went with the Powerstone approach and made the camera perspective isometric and fixed with some zoom out and camera panning.

I could have kept this camera and made the game online multiplayer only, but local multiplayer is very important to me and others that I know.

Files

mad-meddlers-v15.0-win10-x64.zip 42 MB
4 days ago
mad-meddlers-linux-x64-15.0.tar.gz 89 MB
4 days ago

Get Mad Meddlers Prototype

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